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author | paramat <mat.gregory@virginmedia.com> | 2016-07-29 03:44:58 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-08-04 06:58:42 +0100 |
commit | ea12da939fdb0a8fd13de885d104af3031ffc3ac (patch) | |
tree | 5ceba6e5172e51859d2c0191f69784d2a5631af3 /client/shaders | |
parent | fca8e53842718f7f23e11587ae6235c072892b97 (diff) | |
download | minetest-ea12da939fdb0a8fd13de885d104af3031ffc3ac.tar.gz minetest-ea12da939fdb0a8fd13de885d104af3031ffc3ac.tar.bz2 minetest-ea12da939fdb0a8fd13de885d104af3031ffc3ac.zip |
Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
When the 'flat' and 'trees' flags were moved into mgv6_spflags they
were left in mg_flags in an attempt to support old mgv6 worlds. However
their appearence in mg_flags causes confusion, also, later, old-world
support was found to be broken for mgv6 worlds with 'notrees'.
This commit cleans up the mess and comes a month after a thread warning
of the change, and explaining the required action, was posted in the
news subforum. Only old mgv6 worlds with 'flat' or 'notrees' are
affected, a small minority of worlds, the required action being
correctly setting these flags in mgv6_spflags.
Disable a section of the 'map settings manager' unit test which is to
be changed as it is causing problems for pull requests.
Diffstat (limited to 'client/shaders')
0 files changed, 0 insertions, 0 deletions