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authorDanila Shutov <dcbrwn2@gmail.com>2020-03-17 00:57:46 +0300
committerGitHub <noreply@github.com>2020-03-16 22:57:46 +0100
commitca646487f22223ef676d928ba9345e41cff63e43 (patch)
treebb680aa240471060af0090a241b447443051f9c5 /client
parent5a31d56c9f9546838b602d0226e341dd30030edf (diff)
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Transform texture UVs with provided tex. matrix (#9515)
fixes #9481
Diffstat (limited to 'client')
-rw-r--r--client/shaders/object_shader/opengl_vertex.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/object_shader/opengl_vertex.glsl b/client/shaders/object_shader/opengl_vertex.glsl
index 99b9b2709..488089392 100644
--- a/client/shaders/object_shader/opengl_vertex.glsl
+++ b/client/shaders/object_shader/opengl_vertex.glsl
@@ -27,7 +27,7 @@ float directional_ambient(vec3 normal)
void main(void)
{
- gl_TexCoord[0] = gl_MultiTexCoord0;
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_Position = mWorldViewProj * gl_Vertex;
vPosition = gl_Position.xyz;