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authorkwolekr <kwolekr@minetest.net>2013-04-25 12:29:27 -0400
committerkwolekr <kwolekr@minetest.net>2013-04-25 12:30:01 -0400
commitddd2b18321a6dad82c4618bfb8f797579d4d6666 (patch)
treeae1a6e608746919315da4a2fa3601cda084cf2e0 /client
parentbc3072b35e6a60cc77ee5275eb9e7cd5c537385c (diff)
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Transform alpha channel as well in shader
Diffstat (limited to 'client')
-rw-r--r--client/shaders/test_shader_3/opengl_fragment.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/client/shaders/test_shader_3/opengl_fragment.glsl b/client/shaders/test_shader_3/opengl_fragment.glsl
index 78abadcaf..e42fef6e5 100644
--- a/client/shaders/test_shader_3/opengl_fragment.glsl
+++ b/client/shaders/test_shader_3/opengl_fragment.glsl
@@ -9,7 +9,8 @@ void main (void)
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
col *= gl_Color;
col = col * col; // SRGB -> Linear
- col *= 1.8;
+ col *= 1.8;
+ col.a = 1.0 - exp(1.0 - col.a) / exp(1.0);
col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);