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authorMaksim <MoNTE48@mail.ua>2020-03-08 18:24:32 +0100
committerGitHub <noreply@github.com>2020-03-08 18:24:32 +0100
commit0cb34ce158989b66ecd42257dbed6729a338ff1e (patch)
treecf52d718936668b09037b1fa34562c4b46a1ac36 /clientmods/preview/examples/first.lua
parentc49575ef97c3c88864263d460ce4d90ecb0cba9e (diff)
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Fix 2 log messages when player joined to game (#9477)
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minetest.git/commit/src/script/cpp_api/s_base.cpp?h=gpcf&id=04839f233f37faa9af406ea66fc6c199127781eb'>ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15 * Modernize source code: last part (#6285)Loïc Blot2017-08-20 * Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30 * C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19 * Fix a warning pointed by GCC 7.1Loic Blot2017-05-18 * [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29 * [CSM] Client side moddingLoic Blot2017-03-13 * Make minetest abort on lua panicRogier2016-12-24 * Fix C++11 compilabilityest312016-01-23 * Fix Lua scripting synchronizationkwolekr2015-11-01 * Fix server crashing on Lua errorsShadowNinja2015-10-31 * Push error handler afresh each time lua_pcall is usedKahrl2015-08-27 * Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27 *