diff options
author | Perttu Ahola <celeron55@gmail.com> | 2011-02-21 16:10:36 +0200 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2011-02-21 16:10:36 +0200 |
commit | 69dbc046eb5a82b38c6d5c3302e9b3b0b3c1bcf1 (patch) | |
tree | e892b50187ba7343cb75f359ccbb55bdde19afd5 /data/luaobjects/test/server.lua | |
parent | c57637b4c39319e0c0d5d80d0ae2884aec66d691 (diff) | |
download | minetest-69dbc046eb5a82b38c6d5c3302e9b3b0b3c1bcf1.tar.gz minetest-69dbc046eb5a82b38c6d5c3302e9b3b0b3c1bcf1.tar.bz2 minetest-69dbc046eb5a82b38c6d5c3302e9b3b0b3c1bcf1.zip |
preliminary lua scripting framework for objects
Diffstat (limited to 'data/luaobjects/test/server.lua')
-rw-r--r-- | data/luaobjects/test/server.lua | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/data/luaobjects/test/server.lua b/data/luaobjects/test/server.lua new file mode 100644 index 000000000..ac7b4800d --- /dev/null +++ b/data/luaobjects/test/server.lua @@ -0,0 +1,90 @@ +-- Server-side code of the test lua object + +counter = 0 +counter2 = 0 +death_counter = 0 +position = {X=math.random(-2,2),Y=6,Z=math.random(-2,2)} +rotation = {X=0, Y=math.random(0,360), Z=0} +dir = 1 + +function step(self, dtime) + --[[if position.Y > 9.5 then + position.Y = 6 + end + if position.Y < 5.5 then + position.Y = 9 + + counter2 = counter2 - dtime + if counter2 < 0 then + counter2 = counter2 + 3 + dir = -dir + end]] + + -- Limit step to a sane value; it jumps a lot while the map generator + -- is in action + if dtime > 0.5 then + dtime = 0.5 + end + + -- Returned value has these fields: + -- * bool walkable + -- * int content + n = object_get_node(self, position.X,position.Y-0.35,position.Z) + if n.walkable then + dir = 1 + else + dir = -1 + end + -- Keep the object approximately at ground level + position.Y = position.Y + dtime * 1.0 * dir + + -- Move the object around + position.X = position.X + math.cos(math.pi+rotation.Y/180*math.pi) + * dtime * 2.0 + position.Z = position.Z + math.sin(math.pi+rotation.Y/180*math.pi) + * dtime * 2.0 + + -- This value has to be set; it determines to which player the + -- object is near to and such + object_set_base_position(self, position.X,position.Y,position.Z) + + rotation.Y = rotation.Y + dtime * 180 + + -- Send some custom messages at a custom interval + + counter = counter - dtime + if counter < 0 then + counter = counter + 0.175 + + message = "pos " .. position.X .. " " .. position.Y .. " " .. position.Z + object_add_message(self, message) + + message = "rot " .. rotation.X .. " " .. rotation.Y .. " " .. rotation.Z + object_add_message(self, message) + end + + -- Remove the object after some time + death_counter = death_counter + dtime + if death_counter > 30 then + object_remove(self) + end + +end + +-- This stuff is passed to a newly created client-side counterpart of this object +function get_client_init_data(self) + return "result of get_client_init_data" +end + +-- This should return some data that mostly saves the state of this object +-- Not implemented yet +function get_server_init_data(self) + return "result of get_server_init_data" +end + +-- At reload time, the output of get_server_init_data is passed to this +-- Not implemented yet +function initialize(self, data) + print("server object got initialization: " .. data) +end + |