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authorPerttu Ahola <celeron55@gmail.com>2011-02-23 11:10:09 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-23 11:10:09 +0200
commitbe32adc872a085f6ced03000362b352b121fa103 (patch)
tree9d3dfd06322829759dcb364be2b19becccb34c79 /data/scripts
parent9778347c7f118f6b74153f1d2c8070920352eb68 (diff)
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updated scripting api a bit
--HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
Diffstat (limited to 'data/scripts')
-rw-r--r--data/scripts/objects/test/client.lua137
-rw-r--r--data/scripts/objects/test/server.lua322
2 files changed, 459 insertions, 0 deletions
diff --git a/data/scripts/objects/test/client.lua b/data/scripts/objects/test/client.lua
new file mode 100644
index 000000000..a685721a1
--- /dev/null
+++ b/data/scripts/objects/test/client.lua
@@ -0,0 +1,137 @@
+-- Client-side code of the test lua object
+
+--
+-- Some helper functions and classes
+--
+
+function split(str, pat)
+ local t = {} -- NOTE: use {n = 0} in Lua-5.0
+ local fpat = "(.-)" .. pat
+ local last_end = 1
+ local s, e, cap = str:find(fpat, 1)
+ while s do
+ if s ~= 1 or cap ~= "" then
+ table.insert(t,cap)
+ end
+ last_end = e+1
+ s, e, cap = str:find(fpat, last_end)
+ end
+ if last_end <= #str then
+ cap = str:sub(last_end)
+ table.insert(t, cap)
+ end
+ return t
+end
+
+-- For debugging
+function dump(o)
+ if type(o) == 'table' then
+ local s = '{ '
+ for k,v in pairs(o) do
+ if type(k) ~= 'number' then k = '"'..k..'"' end
+ s = s .. '['..k..'] = ' .. dump(v) .. ','
+ end
+ return s .. '} '
+ else
+ return tostring(o)
+ end
+end
+
+function vector_subtract(a, b)
+ return {X=a.X-b.X, Y=a.Y-b.Y, Z=a.Z-b.Z}
+end
+
+function vector_add(a, b)
+ return {X=a.X+b.X, Y=a.Y+b.Y, Z=a.Z+b.Z}
+end
+
+function vector_multiply(a, d)
+ return {X=a.X*d, Y=a.Y*d, Z=a.Z*d}
+end
+
+SmoothTranslator = {}
+SmoothTranslator.__index = SmoothTranslator
+
+function SmoothTranslator.create()
+ local obj = {}
+ setmetatable(obj, SmoothTranslator)
+ obj.vect_old = {X=0, Y=0, Z=0}
+ obj.anim_counter = 0
+ obj.anim_time = 0
+ obj.anim_time_counter = 0
+ obj.vect_show = {X=0, Y=0, Z=0}
+ obj.vect_aim = {X=0, Y=0, Z=0}
+ return obj
+end
+
+function SmoothTranslator:update(vect_new)
+ self.vect_old = self.vect_show
+ self.vect_aim = vect_new
+ if self.anim_time < 0.001 or self.anim_time > 1.0 then
+ self.anim_time = self.anim_time_counter
+ else
+ self.anim_time = self.anim_time * 0.9 + self.anim_time_counter * 0.1
+ end
+ self.anim_time_counter = 0
+ self.anim_counter = 0
+end
+
+function SmoothTranslator:translate(dtime)
+ self.anim_time_counter = self.anim_time_counter + dtime
+ self.anim_counter = self.anim_counter + dtime
+ vect_move = vector_subtract(self.vect_aim, self.vect_old)
+ moveratio = 1.0
+ if self.anim_time > 0.001 then
+ moveratio = self.anim_time_counter / self.anim_time
+ end
+ -- Move a bit less than should, to avoid oscillation
+ moveratio = moveratio * 0.8
+ if moveratio > 1.5 then
+ moveratio = 1.5
+ end
+ self.vect_show = vector_add(self.vect_old, vector_multiply(vect_move, moveratio))
+end
+
+--
+-- Actual code
+--
+
+pos_trans = SmoothTranslator.create()
+rot_trans = SmoothTranslator.create()
+
+-- Callback functions
+
+function on_step(self, dtime)
+ pos_trans:translate(dtime)
+ rot_trans:translate(dtime)
+ object_set_position(self, pos_trans.vect_show)
+ object_set_rotation(self, rot_trans.vect_show)
+end
+
+function on_process_message(self, data)
+ --print("client got message: " .. data)
+
+ -- Receive our custom messages
+
+ sp = split(data, " ")
+ if sp[1] == "pos" then
+ pos_trans:update({X=sp[2], Y=sp[3], Z=sp[4]})
+ end
+ if sp[1] == "rot" then
+ rot_trans:update({X=sp[2], Y=sp[3], Z=sp[4]})
+ end
+end
+
+function on_initialize(self, data)
+ print("client object got initialization: " .. data)
+
+ corners = {
+ {-1/2,-1/2, 0},
+ { 1/2,-1/2, 0},
+ { 1/2, 0, 0},
+ {-1/2, 0, 0},
+ }
+ object_add_to_mesh(self, "rat.png", corners, false)
+
+end
+
diff --git a/data/scripts/objects/test/server.lua b/data/scripts/objects/test/server.lua
new file mode 100644
index 000000000..1213e2fe6
--- /dev/null
+++ b/data/scripts/objects/test/server.lua
@@ -0,0 +1,322 @@
+-- Server-side code of the test lua object
+
+--
+-- Some helper functions and classes
+--
+
+-- For debugging
+function dump(o)
+ if type(o) == 'table' then
+ local s = '{ '
+ for k,v in pairs(o) do
+ if type(k) ~= 'number' then k = '"'..k..'"' end
+ s = s .. '['..k..'] = ' .. dump(v) .. ','
+ end
+ return s .. '} '
+ else
+ return tostring(o)
+ end
+end
+
+function table.copy(t)
+ local t2 = {}
+ for k,v in pairs(t) do
+ t2[k] = v
+ end
+ return t2
+end
+
+function vector_zero()
+ return {X=0,Y=0,Z=0}
+end
+
+function vector_subtract(a, b)
+ return {X=a.X-b.X, Y=a.Y-b.Y, Z=a.Z-b.Z}
+end
+
+function vector_add(a, b)
+ return {X=a.X+b.X, Y=a.Y+b.Y, Z=a.Z+b.Z}
+end
+
+function vector_multiply(a, d)
+ return {X=a.X*d, Y=a.Y*d, Z=a.Z*d}
+end
+
+function vector_copy(a)
+ return {X=a.X, Y=a.Y, Z=a.Z}
+end
+
+function vector_length(a)
+ return math.sqrt(a.X*a.X + a.Y*a.Y + a.Z*a.Z)
+end
+
+function vector_eq(a, b)
+ return (a.X==b.X and a.Y==b.Y and a.Z==b.Z)
+end
+
+function round(num, idp)
+ local mult = 10^(idp or 0)
+ return math.floor(num * mult + 0.5) / mult
+end
+
+function vector_snap(a)
+ return {X=round(a.X, 0), Y=round(a.Y, 0), Z=round(a.Z, 0)}
+end
+
+--
+-- Actual code
+--
+
+CONTENT_STONE = 0
+
+is_digger = false
+counter = 0
+counter2 = 0
+counter3 = 0
+counter4 = 0
+counter_move = 0
+death_counter = 0
+-- This is set in on_initialize()
+position = {X=0,Y=0,Z=0}
+starting_position = {X=0,Y=0,Z=0}
+rotation = {X=0, Y=math.random(0,360), Z=0}
+y_dir = 1
+temp1 = 0
+speed = 1.5
+main_dir = {X=0,Y=0,Z=0}
+
+function dir_goodness(env, pos, dir)
+ if vector_eq(dir, vector_zero()) then
+ return -1
+ end
+ p = vector_add(pos, dir)
+ n = env_get_node(env, p)
+ f = get_content_features(n.content)
+ if f.walkable then
+ p.Y = p.Y + 1
+ n = env_get_node(env, p)
+ f = get_content_features(n.content)
+ if f.walkable then
+ -- Too high
+ return -1
+ end
+ -- Hill
+ return 2
+ end
+ p.Y = p.Y - 1
+ n = env_get_node(env, p)
+ f = get_content_features(n.content)
+ if f.walkable then
+ -- Flat
+ return 1
+ end
+ -- Drop
+ return 0
+end
+
+function on_step(self, dtime)
+ -- Limit step to a sane value; it jumps a lot while the map generator
+ -- is in action
+ if dtime > 0.5 then
+ dtime = 0.5
+ end
+
+ env = object_get_environment(self)
+
+ --[[
+ -- Returned value has these fields:
+ -- * int content
+ -- * int param1
+ -- * int param2
+ p = {X=position.X, Y=position.Y-0.35, Z=position.Z}
+ n = env_get_node(env, p)
+ f = get_content_features(n.content)
+ if f.walkable then
+ y_dir = 1
+ else
+ y_dir = -1
+ end
+ -- Keep the object approximately at ground level
+ position.Y = position.Y + dtime * 2.0 * y_dir
+
+ -- Move the object around
+ position.X = position.X + math.cos(math.pi+rotation.Y/180*math.pi)
+ * dtime * speed
+ position.Z = position.Z + math.sin(math.pi+rotation.Y/180*math.pi)
+ * dtime * speed
+
+ -- Rotate the object if it is too far from the starting point
+ counter3 = counter3 - dtime
+ if counter3 < 0 then
+ counter3 = counter3 + 1
+ diff = vector_subtract(position, starting_position)
+ d = vector_length(diff)
+ --print("pos="..dump(position).." starting="..dump(starting_position))
+ --print("diff=" .. dump(diff))
+ --print("d=" .. d)
+ if d > 3 then
+ rotation.Y = rotation.Y + 90
+ --rotation.Y = rotation.Y + math.random(-180, 180)
+ end
+ end
+
+ -- This value has to be set; it determines to which player the
+ -- object is near to and such
+ object_set_base_position(self, position)
+
+ counter4 = counter4 - dtime
+ if counter4 < 0 then
+ --counter4 = counter4 + math.random(0.5,8)
+ counter4 = counter4 + 0.6/speed
+ -- Mess around with the map
+ if is_digger == true then
+ np = vector_add(position, {X=0,Y=-0.6,Z=0})
+ env_dig_node(env, np)
+ else
+ np = vector_add(position, {X=0,Y=0,Z=0})
+ env_place_node(env, np, {content=0})
+ end
+ end
+ --]]
+
+ counter_move = counter_move - dtime
+ if counter_move < 0 then
+ counter_move = counter_move + 1/speed
+ if counter_move < 0 then counter_move = 0 end
+
+ old_position = vector_copy(position)
+
+ dirs = {
+ {X=1, Y=0, Z=0},
+ {X=-1, Y=0, Z=0},
+ {X=0, Y=0, Z=1},
+ {X=0, Y=0, Z=-1}
+ }
+
+ best_dir = main_dir
+ best_goodness = dir_goodness(env, position, main_dir)
+
+ for k,v in ipairs(dirs) do
+ -- Don't go directly backwards
+ if not vector_eq(vector_subtract(vector_zero(), v), main_dir) then
+ goodness = dir_goodness(env, position, v)
+ if goodness > best_goodness then
+ best_dir = v
+ goodness = best_goodness
+ end
+ end
+ end
+
+ -- Place stone block when dir changed
+ if not vector_eq(main_dir, best_dir) then
+ np = vector_add(position, {X=0,Y=0,Z=0})
+ env_place_node(env, np, {content=CONTENT_STONE})
+ end
+
+ main_dir = best_dir
+
+ position = vector_add(position, main_dir)
+
+ pos_diff = vector_subtract(position, old_position)
+ rotation.Y = math.atan2(pos_diff.Z, pos_diff.X)/math.pi*180-180
+
+ -- Returned value has these fields:
+ -- * int content
+ -- * int param1
+ -- * int param2
+ p = {X=position.X, Y=position.Y, Z=position.Z}
+ n = env_get_node(env, p)
+ f = get_content_features(n.content)
+ if f.walkable then
+ position.Y = position.Y + 1
+ end
+ p = {X=position.X, Y=position.Y-1, Z=position.Z}
+ n = env_get_node(env, p)
+ f = get_content_features(n.content)
+ if not f.walkable then
+ position.Y = position.Y - 1
+ end
+
+ -- Center in the middle of the node
+ position = vector_snap(position)
+ end
+
+ -- This value has to be set; it determines to which player the
+ -- object is near to and such
+ object_set_base_position(self, position)
+
+ --[[
+ counter4 = counter4 - dtime
+ if counter4 < 0 then
+ --counter4 = counter4 + math.random(0.5,8)
+ counter4 = counter4 + 0.6/speed
+ -- Mess around with the map
+ if is_digger == true then
+ np = vector_add(position, {X=0,Y=-0.6,Z=0})
+ env_dig_node(env, np)
+ else
+ np = vector_add(position, {X=0,Y=0,Z=0})
+ env_place_node(env, np, {content=0})
+ end
+ end
+ --]]
+
+ ---[[
+ -- Send some custom messages at a custom interval
+
+ counter = counter - dtime
+ if counter < 0 then
+ counter = counter + 0.25
+ if counter < 0 then
+ counter = 0
+ end
+
+ message = "pos " .. position.X .. " " .. position.Y .. " " .. position.Z
+ object_add_message(self, message)
+
+ message = "rot " .. rotation.X .. " " .. rotation.Y .. " " .. rotation.Z
+ object_add_message(self, message)
+ end
+ --]]
+
+ -- Remove the object after some time
+ death_counter = death_counter + dtime
+ if death_counter > 40 then
+ object_remove(self)
+ end
+
+end
+
+-- This stuff is passed to a newly created client-side counterpart of this object
+function on_get_client_init_data(self)
+ -- Just return some data for testing
+ return "result of get_client_init_data"
+end
+
+-- This should return some data that mostly saves the state of this object
+-- Not completely implemented yet
+function on_get_server_init_data(self)
+ -- Just return some data for testing
+ return "result of get_server_init_data"
+end
+
+-- When the object is loaded from scratch, this is called before the first
+-- on_step(). Data is an empty string or the output of an object spawner
+-- hook, but such things are not yet implemented.
+--
+-- At reload time, the last output of get_server_init_data is passed as data.
+--
+-- This should initialize the position of the object to the value returned
+-- by object_get_base_position(self)
+--
+-- Not completely implemented yet
+--
+function on_initialize(self, data)
+ print("server object got initialization: " .. data)
+ position = object_get_base_position(self)
+ starting_position = vector_copy(position);
+ if math.random() < 0.5 then
+ is_digger = true
+ end
+end
+