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authorPerttu Ahola <celeron55@gmail.com>2011-11-27 04:31:05 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:54 +0200
commit82a460ec90b4537926f31603219504bce8817ac2 (patch)
tree91bfae1ab35367a3617e19023842d9218255b1eb /data
parentb4e6ca63b54407bf67e5656692016c4f2927358d (diff)
downloadminetest-82a460ec90b4537926f31603219504bce8817ac2.tar.gz
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Improve luaentity sprite functionality (and add some random stuff)
Diffstat (limited to 'data')
-rw-r--r--data/mods/default/init.lua35
1 files changed, 33 insertions, 2 deletions
diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua
index 6ea15b4ee..ea6bf3da9 100644
--- a/data/mods/default/init.lua
+++ b/data/mods/default/init.lua
@@ -49,6 +49,9 @@
-- - setpos(pos); pos={x=num, y=num, z=num}
-- - moveto(pos, continuous=false): interpolated move
-- - add_to_inventory(itemstring): add an item to object inventory
+-- - settexturemod(mod)
+-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
+-- - select_horiz_by_yawpitch=false)
--
-- Registered entities:
-- - Functions receive a "luaentity" as self:
@@ -1171,8 +1174,6 @@ local TNT = {
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
- --visual = "single_sprite",
- --textures = {"mese.png^[forcesingle"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
@@ -1227,6 +1228,36 @@ print("TNT dump: "..dump(TNT))
print("Registering TNT");
minetest.register_entity("TNT", TNT)
+
+minetest.register_entity("testentity", {
+ -- Static definition
+ physical = true, -- Collides with things
+ -- weight = 5,
+ collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7},
+ --collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ visual = "sprite",
+ visual_size = {x=2, y=3},
+ textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
+ spritediv = {x=6, y=5},
+ initial_sprite_basepos = {x=0, y=0},
+
+ on_activate = function(self, staticdata)
+ print("testentity.on_activate")
+ self.object:setsprite({x=0,y=0}, 1, 0, true)
+ --self.object:setsprite({x=0,y=0}, 4, 0.3, true)
+
+ -- Set gravity
+ self.object:setacceleration({x=0, y=-10, z=0})
+ -- Jump a bit upwards
+ self.object:setvelocity({x=0, y=10, z=0})
+ end,
+
+ on_punch = function(self, hitter)
+ self.object:remove()
+ hitter:add_to_inventory('CraftItem testobject1 1')
+ end,
+})
+
--
-- Falling stuff
--