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author | Perttu Ahola <celeron55@gmail.com> | 2011-02-15 21:35:12 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-02-15 21:35:12 +0200 |
commit | 0cd74902923cb272ce2583bfcd954b44c3125266 (patch) | |
tree | ebec12de474c431b3af45ef9ee7d316140507a7f /doc/README.txt | |
parent | a0e8f3afd3444e4ad7e8647672c51555b74bd218 (diff) | |
download | minetest-0cd74902923cb272ce2583bfcd954b44c3125266.tar.gz minetest-0cd74902923cb272ce2583bfcd954b44c3125266.tar.bz2 minetest-0cd74902923cb272ce2583bfcd954b44c3125266.zip |
CMake working nicely on Windows, at least with MSVC. "Compiling on windows" section in README.txt updated.
Diffstat (limited to 'doc/README.txt')
-rw-r--r-- | doc/README.txt | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/doc/README.txt b/doc/README.txt index fe6448770..be2c53966 100644 --- a/doc/README.txt +++ b/doc/README.txt @@ -142,14 +142,18 @@ Compiling on Windows: - Hit "Generate" If using MSVC: - Open the generated minetest.sln + - The project defaults to the "Debug" configuration. Make very sure to + select "Release", unless you like to have a very glitchy gaming + experience. - Build the ALL_BUILD project - Build the INSTALL project - - You should now have a working game executable in + - You should now have a working game with the executable in DIR/minetest-install/bin/minetest.exe - - Additionally you may create a zip package by building the PACKAGE project. + - Additionally you may create a zip package by building the PACKAGE + project. If using MinGW: - - Using a command line, browse to the build directory and run 'make' - - You should now have a working game executable in + - Using the command line, browse to the build directory and run 'make' + - You should now have a working game with the executable in DIR/minetest/bin/minetest.exe License of Minetest-c55 |