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authorPerttu Ahola <celeron55@gmail.com>2011-02-15 21:35:12 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-15 21:35:12 +0200
commit0cd74902923cb272ce2583bfcd954b44c3125266 (patch)
treeebec12de474c431b3af45ef9ee7d316140507a7f /doc/README.txt
parenta0e8f3afd3444e4ad7e8647672c51555b74bd218 (diff)
downloadminetest-0cd74902923cb272ce2583bfcd954b44c3125266.tar.gz
minetest-0cd74902923cb272ce2583bfcd954b44c3125266.tar.bz2
minetest-0cd74902923cb272ce2583bfcd954b44c3125266.zip
CMake working nicely on Windows, at least with MSVC. "Compiling on windows" section in README.txt updated.
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diff --git a/doc/README.txt b/doc/README.txt
index fe6448770..be2c53966 100644
--- a/doc/README.txt
+++ b/doc/README.txt
@@ -142,14 +142,18 @@ Compiling on Windows:
- Hit "Generate"
If using MSVC:
- Open the generated minetest.sln
+ - The project defaults to the "Debug" configuration. Make very sure to
+ select "Release", unless you like to have a very glitchy gaming
+ experience.
- Build the ALL_BUILD project
- Build the INSTALL project
- - You should now have a working game executable in
+ - You should now have a working game with the executable in
DIR/minetest-install/bin/minetest.exe
- - Additionally you may create a zip package by building the PACKAGE project.
+ - Additionally you may create a zip package by building the PACKAGE
+ project.
If using MinGW:
- - Using a command line, browse to the build directory and run 'make'
- - You should now have a working game executable in
+ - Using the command line, browse to the build directory and run 'make'
+ - You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe
License of Minetest-c55