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authorsfan5 <sfan5@live.de>2019-11-09 16:15:05 +0100
committersfan5 <sfan5@live.de>2019-11-11 14:06:48 +0100
commitc44318a253783dde37e3bb688e29927da3b4cac0 (patch)
tree67cd18e68ed0b9aa6a3d0182a6e44928c6fdafd5 /doc/client_lua_api.txt
parent2c4cf508a9b94a76ce2ca7c7317258471a41c51d (diff)
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[CSM] Fix and improve minetest.get_language()
Previously this method would accidentally reset the locale and break everything.
Diffstat (limited to 'doc/client_lua_api.txt')
-rw-r--r--doc/client_lua_api.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt
index a7e928f56..c24de8d85 100644
--- a/doc/client_lua_api.txt
+++ b/doc/client_lua_api.txt
@@ -634,7 +634,9 @@ Minetest namespace reference
the trailing separator. This is useful to load additional Lua files
contained in your mod:
e.g. `dofile(minetest.get_modpath(minetest.get_current_modname()) .. "stuff.lua")`
-* `minetest.get_language()`: returns the currently set gettext language.
+* `minetest.get_language()`: returns two strings
+ * the current gettext locale
+ * the current language code (the same as used for client-side translations)
* `minetest.get_version()`: returns a table containing components of the
engine version. Components:
* `project`: Name of the project, eg, "Minetest"