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authorSmallJoker <SmallJoker@users.noreply.github.com>2018-07-01 12:31:28 +0200
committerGitHub <noreply@github.com>2018-07-01 12:31:28 +0200
commit6f22d14206824911b620ecec450689f84e6d278b (patch)
treefc639bddfc7e73e5479e6307d4e06039d94792fc /doc/lua_api.txt
parent7d20ff47d7ce83825ccad81427fc8b45f80a2a2c (diff)
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Make the server status message customizable (#7357)
Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt8
1 files changed, 7 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 9fb22556b..d7f45fb1b 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3997,7 +3997,13 @@ These functions return the leftover itemstack.
Negative delay cancels the current active shutdown.
Zero delay triggers an immediate shutdown.
* `minetest.cancel_shutdown_requests()`: cancel current delayed shutdown
-* `minetest.get_server_status()`: returns server status string
+* `minetest.get_server_status(name, joined)`
+ * Returns the server status string when a player joins or when the command
+ `/status` is called. Returns `nil` or an empty string when the message is
+ disabled.
+ * `joined`: Boolean value, indicates whether the function was called when
+ a player joined.
+ * This function may be overwritten by mods to customize the status message.
* `minetest.get_server_uptime()`: returns the server uptime in seconds
* `minetest.remove_player(name)`: remove player from database (if they are not
connected).