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authorkwolekr <kwolekr@minetest.net>2013-04-23 18:39:10 -0400
committerkwolekr <kwolekr@minetest.net>2013-04-23 22:15:51 -0400
commit770305e28dc0ed9aea0eefe041477a46d64eee58 (patch)
tree2306e3f96cdb54848c12f5ee159b12cdb55dcfb2 /doc/lua_api.txt
parent36747794ab981e5d1cc085075979ef981e783b55 (diff)
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Add option to use texture alpha channel
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 531a40b29..42579fda3 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1649,6 +1649,7 @@ Node definition (register_node)
^ Special textures of node; used rarely (old field name: special_materials)
^ List can be shortened to needed length
alpha = 255,
+ use_texture_alpha = false, -- Use texture's alpha channel
post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node
paramtype = "none", -- See "Nodes"
paramtype2 = "none", -- See "Nodes"