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authorWuzzy <wuzzy2@mail.ru>2020-04-12 01:50:40 +0200
committerGitHub <noreply@github.com>2020-04-12 00:50:40 +0100
commita24d3b360048bde87113d435ab0cfef78851153c (patch)
tree5fc9367f0d1ff5406b560393acb25e0d1f81e80e /doc/lua_api.txt
parent3833396cfad7289b8c38ab64b69885b409d993ce (diff)
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Play 'player_jump' when player jumps (#9373)
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 1a9aad344..dff6c728e 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -897,6 +897,7 @@ These sound files are played back by the engine if provided.
* `player_damage`: Played when the local player takes damage (gain = 0.5)
* `player_falling_damage`: Played when the local player takes
damage by falling (gain = 0.5)
+ * `player_jump`: Played when the local player jumps
* `default_dig_<groupname>`: Default node digging sound
(see node sound definition for details)