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authorPilzAdam <pilzadam@minetest.net>2013-05-18 16:13:32 +0200
committerPilzAdam <pilzadam@minetest.net>2013-05-18 16:13:32 +0200
commitb76ec317c9eb69c8f4864f5d467e6a1e0ac7e81e (patch)
treea435473842765b3b382cd8de76a8c0e394e9d33f /doc/lua_api.txt
parent714ecc5e27c2c01b0f3ce0ba626abb6baca9af13 (diff)
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Remove common from CMakeLists.txt, README.txt, lua-api.txt and buildwin.sh
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt4
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 02ca7cba3..cd90b5aa5 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -50,12 +50,8 @@ where gameid is unique to each game.
The game directory contains the file game.conf, which contains these fields:
name = <Human-readable full name of the game>
- common_mods = <Comma-separated list of common mods>
eg.
name = Minetest
- common_mods = bucket, default, doors, fire, stairs
-
-Common mods are loaded from the pseudo-game "common".
The game directory can contain the file minetest.conf, which will be used
to set default settings when running the particular game.