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authororwell96 <mono96.mml@gmail.com>2016-10-24 19:56:27 +0200
committerparamat <mat.gregory@virginmedia.com>2016-11-18 06:18:54 +0000
commit681d127ff1d288f4c3123a05f71ef15a6c549b5d (patch)
tree2101a5bcdcd1680ffebd797de5c7c509c04f34b0 /doc/lua_api.txt
parent4a0a6723afc5c5a14acd7cd833aea33cb53ac618 (diff)
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Particles: Make attached particle spawners respect the parent's yaw
Position, velocity and acceleration vectors of particles are rotated by the yaw of the parent object so that they are truly relative to it. Clarify new attached particle spawner behavior in lua_api.txt.
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 84080502f..80e66020d 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -4152,7 +4152,8 @@ The Biome API is still in an experimental phase and subject to change.
-- ^ collision_removal: if true then particle is removed when it collides,
-- ^ requires collisiondetection = true to have any effect
attached = ObjectRef,
- -- ^ attached: if defined, makes particle positions relative to this object.
+ -- ^ attached: if defined, particle positions, velocities and accelerations
+ -- ^ are relative to this object's position and yaw.
vertical = false,
-- ^ vertical: if true faces player using y axis only
texture = "image.png",