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authorPerttu Ahola <celeron55@gmail.com>2012-06-10 12:46:48 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-06-10 12:46:48 +0300
commit6a0388bb4bedc1b1c6318d7bfebaf1ec67ccf94e (patch)
treed5c31cd32d0a1c73d8eaf9065a7b01235b0fff57 /doc/lua_api.txt
parent7ba72f27630112286456aa5dd4e1738fde58ae6f (diff)
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Node placement client-side prediction
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 61bc8e1c2..c1ac13773 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1100,6 +1100,13 @@ Item definition (register_node, register_craftitem, register_tool)
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
}
+ node_placement_prediction = nil,
+ ^ If nil and item is node, prediction is made automatically
+ ^ If nil and item is not a node, no prediction is made
+ ^ If "" and item is anything, no prediction is made
+ ^ Otherwise should be name of node which the client immediately places
+ on ground when the player places the item. Server will always update
+ actual result to client in a short moment.
on_place = func(itemstack, placer, pointed_thing),
^ default: minetest.item_place