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authorkwolekr <kwolekr@minetest.net>2014-12-28 03:11:00 -0500
committerkwolekr <kwolekr@minetest.net>2014-12-28 03:11:00 -0500
commit900fa26965a2fbdf2b9de74e2d680c083de91482 (patch)
tree01bce4aa413ddde84ee0387a5a69875a437887d1 /doc/lua_api.txt
parent8c98f497d957835803dd43a98a23a5d0eb98124c (diff)
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Ore: Add Blob ore type
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 0ceac1fca..8f491f5a8 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -562,9 +562,9 @@ All default ores are of the uniformly-distributed scatter type.
The height of the blob is randomly scattered, with a maximum height of clust_size.
clust_scarcity and clust_num_ores are ignored.
This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods.
- - claylike - NOT YET IMPLEMENTED
- Places ore if there are no more than clust_scarcity number of specified nodes within a Von Neumann
- neighborhood of clust_size radius.
+ - blob
+ Creates a roundish blob of ore according to 3d perlin noise described by noise_params. The maximum
+ size of the blob is clust_size, and clust_scarcity has the same meaning as with scatter type.
Ore attributes