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authorsfan5 <sfan5@live.de>2016-12-22 19:29:15 +0100
committersfan5 <sfan5@live.de>2016-12-26 22:34:29 +0100
commitb16252dcae8c6b0e79c20fa4c3cbddc37ad377cb (patch)
treeef25171c52f75d86150a0e607579dc0ec6e5a073 /doc/lua_api.txt
parentb95f543da9d56974c4db8e34ce93e6f3bf7e776c (diff)
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Various anticheat improvements
* Calculate maximum interact distance from wielded tool * New "interacted_while_dead" cheat_type for the Lua API * Disallow dropping items while dead * Move player to spawn before resurrecting them
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt7
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 34c64b8df..d2ddc635b 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2036,9 +2036,10 @@ Call these functions only at load time!
* `minetest.register_on_cheat(func(ObjectRef, cheat))`
* Called when a player cheats
* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
- * `"moved_too_fast"`
- * `"interacted_too_far"`
- * `"finished_unknown_dig"`
+ * `moved_too_fast`
+ * `interacted_too_far`
+ * `interacted_while_dead`
+ * `finished_unknown_dig`
* `dug_unbreakable`
* `dug_too_fast`
* `minetest.register_on_chat_message(func(name, message))`