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authorparamat <mat.gregory@virginmedia.com>2017-05-09 01:59:02 +0100
committerparamat <mat.gregory@virginmedia.com>2017-05-09 03:52:28 +0100
commitda88a186766020762f5c86bc6ba1624e4feaae2c (patch)
treef8abbc09c17f951da1e768a963e9b0a68d7d8611 /doc/lua_api.txt
parentc07c642ab091b7250ecdc5defee1fec26ba73dc4 (diff)
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Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server.
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt3
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index d8e297f4c..901dd3c46 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3705,9 +3705,6 @@ Definition tables
collide_with_objects = true, -- collide with other objects if physical = true
weight = 5,
collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
- -- ^ For players (0, -1, 0) is at object base level,
- -- for all other objects (0, 0, 0) is at object base level.
- -- For example, Minetest Game player box is (-0.3, -1.0, -0.3, 0.3, 0.75, 0.3).
visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem",
visual_size = {x = 1, y = 1},
mesh = "model",