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authorPerttu Ahola <celeron55@gmail.com>2012-09-09 21:54:11 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-09-09 23:24:48 +0300
commit25cf3757b29a0397e201a4719788ead3dc76ec94 (patch)
tree6305e77011a9a335551984702591aa6cabf5034f /doc/lua_api.txt
parent72ef6f637e7850a7714b08a9414fad3a64880b4c (diff)
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Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 8c6fedc1e..442937bd1 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1421,6 +1421,11 @@ Node definition (register_node)
on_metadata_inventory_take = func(pos, listname, index, stack, player),
^ Called after the actual action has happened, according to what was allowed.
^ No return value
+
+ on_blast = func(pos, intensity),
+ ^ intensity: 1.0 = mid range of regular TNT
+ ^ If defined, called when an explosion touches the node, instead of
+ removing the node
}
Recipe for register_craft: (shaped)