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authorPilzAdam <pilzadam@minetest.net>2013-05-18 17:00:47 +0200
committerPilzAdam <pilzadam@minetest.net>2013-05-19 02:15:36 +0200
commit45fcc9de29de762e8dde20a50db4a3184c830e42 (patch)
tree2a947b0ffa01e1aa49a755b6bf37fc393409e4b5 /doc/lua_api.txt
parent6074163bf358ba8bf3a012e8093e24ecab5b6d61 (diff)
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New modsystem
Mods are placed in $path_<user/share>/mods They can be enabled per world in world.mt or the configure world window
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index cd90b5aa5..b7be50206 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -60,9 +60,9 @@ Mod load path
-------------
Generic:
$path_share/games/gameid/mods/
- $path_share/mods/gameid/
+ $path_share/mods/
$path_user/games/gameid/mods/
- $path_user/mods/gameid/ <-- User-installed mods
+ $path_user/mods/ <-- User-installed mods
$worldpath/worldmods/
In a run-in-place version (eg. the distributed windows version):