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author | Elijah Duffy <enduffy2014@outlook.com> | 2020-10-03 09:38:08 -0700 |
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committer | GitHub <noreply@github.com> | 2020-10-03 17:38:08 +0100 |
commit | 7d3641021b755be133dea58404fcb039211fbe52 (patch) | |
tree | bd62b4e197492242c84d6e001dfefc8090389b33 /doc/lua_api.txt | |
parent | 07500479191ed927ab661b3758ffcd2fd43158c5 (diff) | |
download | minetest-7d3641021b755be133dea58404fcb039211fbe52.tar.gz minetest-7d3641021b755be133dea58404fcb039211fbe52.tar.bz2 minetest-7d3641021b755be133dea58404fcb039211fbe52.zip |
Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index edacfe05f..e8eb403c4 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -4606,6 +4606,11 @@ Call these functions only at load time! * Called always when a player says something * Return `true` to mark the message as handled, which means that it will not be sent to other players. +* `minetest.register_on_chatcommand(function(name, command, params))` + * Called always when a chatcommand is triggered, before `minetest.registered_chatcommands` + is checked to see if the command exists, but after the input is parsed. + * Return `true` to mark the command as handled, which means that the default + handlers will be prevented. * `minetest.register_on_player_receive_fields(function(player, formname, fields))` * Called when the server received input from `player` in a formspec with the given `formname`. Specifically, this is called on any of the |