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authorSmallJoker <mk939@ymail.com>2018-05-09 22:24:36 +0200
committerSmallJoker <mk939@ymail.com>2018-10-04 20:42:38 +0200
commitd77f3b3fdeb0da2a69547594b5a75570a54b02d1 (patch)
tree14027e2bb0d42b5698f2c738aa1b11e9e7356b4e /doc/lua_api.txt
parent1413b722a72d475e8f6cc6febbb5479504b90c04 (diff)
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Player hand list: require init by mods
Mods will now have to initialize the list/slot in order to define the default player hand. They may use the inventory callbacks to prevent abuse of this list.
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 8ae4ddb03..e144a2c8f 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2257,8 +2257,10 @@ Player Inventory lists
* `main`: list containing the default inventory
* `craft`: list containing the craft input
-* `craftpreview`: list containing the craft output
+* `craftpreview`: list containing the craft prediction
+* `craftresult`: list containing the crafted output
* `hand`: list containing an override for the empty hand
+ * Is not created automatically, use `InvRef:set_size`