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authorKahrl <kahrl@gmx.net>2016-01-15 02:16:21 +0100
committerKahrl <kahrl@gmx.net>2016-01-15 04:18:32 +0100
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Make all mesh manipulators in mesh.cpp work with any vertex type
cloneMesh() has to use a switch in order to create a different mesh buffer type depending on vertex type. (Credit: the new cloneMesh was written by RealBadAngel.) To avoid repetitive code, all other methods use getVertexPitchFromType() to automatically adapt the indexing to the vertex type at runtime.
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