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authoremixa-d <85313564+emixa-d@users.noreply.github.com>2021-10-06 22:19:41 +0000
committerGitHub <noreply@github.com>2021-10-07 00:19:41 +0200
commit9fab5d594cab4c0a027f0aecf356382f3a37c1de (patch)
treea5bed4dfac50fcd76464dfb2010713fa4265e5e2 /doc/menu_lua_api.txt
parent53e126ac49807d066328377c7c06352b0fc1a380 (diff)
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Add "MINETEST_MOD_PATH" environment variable (#11515)
This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
Diffstat (limited to 'doc/menu_lua_api.txt')
-rw-r--r--doc/menu_lua_api.txt8
1 files changed, 7 insertions, 1 deletions
diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt
index f4dfff261..b4b6eaba2 100644
--- a/doc/menu_lua_api.txt
+++ b/doc/menu_lua_api.txt
@@ -219,7 +219,13 @@ Package - content which is downloadable from the content db, may or may not be i
* returns path to global user data,
the directory that contains user-provided mods, worlds, games, and texture packs.
* core.get_modpath() (possible in async calls)
- * returns path to global modpath
+ * returns path to global modpath, where mods can be installed
+* core.get_modpaths() (possible in async calls)
+ * returns list of paths to global modpaths, where mods have been installed
+
+ The difference with "core.get_modpath" is that no mods should be installed in these
+ directories by Minetest -- they might be read-only.
+
* core.get_clientmodpath() (possible in async calls)
* returns path to global client-side modpath
* core.get_gamepath() (possible in async calls)