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authorLoneWolfHT <lonewolf04361@gmail.com>2020-07-14 10:12:17 -0700
committerSmallJoker <mk939@ymail.com>2020-07-14 19:13:04 +0200
commit88ffd641243ead70d82623d54822421c72893240 (patch)
tree5dc78bce9ffd621e34b41ca0bb3dd6289cfb3e47 /doc/texture_packs.txt
parent4fa1e03f6844a24fc4b37f22e7264957b2a71d06 (diff)
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Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
Diffstat (limited to 'doc/texture_packs.txt')
-rw-r--r--doc/texture_packs.txt7
1 files changed, 6 insertions, 1 deletions
diff --git a/doc/texture_packs.txt b/doc/texture_packs.txt
index 94151f1a4..e7a7dfd3c 100644
--- a/doc/texture_packs.txt
+++ b/doc/texture_packs.txt
@@ -72,7 +72,12 @@ by texture packs. All existing fallback textures can be found in the directory
* `crosshair.png`
* the crosshair texture in the center of the screen. The settings
`crosshair_color` and `crosshair_alpha` are used to create a cross
- when no texture was found
+ when no texture is found.
+
+* `object_crosshair.png`
+ * the crosshair seen when pointing at an object. The settings
+ `crosshair_color` and `crosshair_alpha` are used to create a cross
+ when no texture is found.
* `halo.png`: used for the node highlighting mesh