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authorlhofhansl <lhofhansl@yahoo.com>2018-07-25 17:54:23 +0200
committerGitHub <noreply@github.com>2018-07-25 17:54:23 +0200
commit7454deb1bf04ab3478b4e2dc6b2821ae86f4514f (patch)
tree9d35ccee90a3f4a21015b2dded3da60f42ec1197 /doc/world_format.txt
parent9537cfd3f8264700619f58d15741829489e1099e (diff)
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Allow an optional readonly base database (#7544)
* Allow an optional readonly base database * Added basic documentation
Diffstat (limited to 'doc/world_format.txt')
-rw-r--r--doc/world_format.txt11
1 files changed, 9 insertions, 2 deletions
diff --git a/doc/world_format.txt b/doc/world_format.txt
index 976d14fd5..9b0a1ef07 100644
--- a/doc/world_format.txt
+++ b/doc/world_format.txt
@@ -98,8 +98,15 @@ See Player File Format below.
world.mt
---------
World metadata.
-Example content (added indentation):
- gameid = mesetint
+Example content (added indentation and - explanations):
+ gameid = mesetint - name of the game
+ enable_damage = true - whether damage is enabled or not
+ creative_mode = false - whether creative mode is enabled or not
+ backend = sqlite3 - which DB backend to use for blocks (sqlite3, dummy, leveldb, redis, postgresql)
+ player_backend = sqlite3 - which DB backend to use for player data
+ readonly_backend = sqlite3 - optionally readonly seed DB (DB file _must_ be located in "readonly" subfolder)
+ server_announce = false - whether the server is publicly announced or not
+ load_mod_<mod> = false - whether <mod> is to be loaded in this world
Player File Format
===================