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authorkwolekr <kwolekr@minetest.net>2013-03-24 22:35:23 -0400
committerkwolekr <kwolekr@minetest.net>2013-03-24 22:35:23 -0400
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Vary ore sheet y position by noise
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt9
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 23f7f8568..38b89f140 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -383,9 +383,12 @@ All default ores are of the uniformly-distributed scatter type.
that point is greater than the noise_threshhold, giving the ability to create a non-equal
distribution of ore.
- sheet
- Creates a sheet of ore in a blob shape according to the 2d perlin noise described by
- the noise_params structure. The height of the blob is randomly scattered, with a maximum
- height of clust_size. Here, clust_scarcity and clust_num_ores are ignored.
+ Creates a sheet of ore in a blob shape according to the 2d perlin noise described by noise_params.
+ The relative height of the sheet can be controlled by the same perlin noise as well, by specifying
+ a non-zero 'scale' parameter in noise_params. IMPORTANT: The noise is not transformed by offset or
+ scale when comparing against the noise threshhold, but scale is used to determine relative height.
+ The height of the blob is randomly scattered, with a maximum height of clust_size.
+ clust_scarcity and clust_num_ores are ignored.
This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods.
- claylike - NOT YET IMPLEMENTED
Places ore if there are no more than clust_scarcity number of specified nodes within a Von Neumann