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author | paramat <mat.gregory@virginmedia.com> | 2016-09-15 22:40:19 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-09-17 09:33:25 +0100 |
commit | 3aefa5d3ceaaa9299f42cc10921dec65fa53c5e0 (patch) | |
tree | bccc3be37d612d0f7c2e30aa9f3df117b7f1e4ab /doc | |
parent | 297546af3d3b5b3a07a61ade041ad7c26e9a531d (diff) | |
download | minetest-3aefa5d3ceaaa9299f42cc10921dec65fa53c5e0.tar.gz minetest-3aefa5d3ceaaa9299f42cc10921dec65fa53c5e0.tar.bz2 minetest-3aefa5d3ceaaa9299f42cc10921dec65fa53c5e0.zip |
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
Add comment in light.h requiring the constant be changed in both places.
Add lighting bug warning to note in lua_api.txt.
There are hundreds of mod uses of 15 which causes a lighting bug.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index b6e6520b2..6f69360c8 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3664,7 +3664,10 @@ Definition tables ^ Don't forget to use "leveled" type nodebox. ]] liquid_range = 8, -- number of flowing nodes around source (max. 8) drowning = 0, -- Player will take this amount of damage if no bubbles are left - light_source = 0, -- Amount of light emitted by node (max. 14) + light_source = 0, --[[ + ^ Amount of light emitted by node. + ^ To set the maximum (currently 14), use the value 'minetest.LIGHT_MAX'. + ^ A value outside the range 0 to minetest.LIGHT_MAX causes undefined behavior.]] damage_per_second = 0, -- If player is inside node, this damage is caused node_box = {type="regular"}, -- See "Node boxes" connects_to = nodenames, --[[ |