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author | PilzAdam <pilzadam@minetest.net> | 2013-07-16 16:28:18 +0200 |
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committer | RealBadAngel <mk@realbadangel.pl> | 2013-07-20 20:41:17 +0200 |
commit | 413f0d0353d49d7baed32540d73cbec99e35658a (patch) | |
tree | f24e82a82f5a9eb906ef3e07ac847edeeb26a2d1 /doc | |
parent | cba90d4441bd2e81efb262e663e9c53c24322a54 (diff) | |
download | minetest-413f0d0353d49d7baed32540d73cbec99e35658a.tar.gz minetest-413f0d0353d49d7baed32540d73cbec99e35658a.tar.bz2 minetest-413f0d0353d49d7baed32540d73cbec99e35658a.zip |
Add liquid_range to nodedef
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 891a807c5..1e6d3ffc6 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1947,6 +1947,7 @@ Node definition (register_node) liquid_alternative_source = "", -- Source version of flowing liquid liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7) liquid_renewable = true, -- Can new liquid source be created by placing + liquid_range = 8, -- number of flowing nodes arround source (max. 8) drowning = true, -- Player will drown in these two or more sources nearly? light_source = 0, -- Amount of light emitted by node |