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authorkwolekr <kwolekr@minetest.net>2013-04-13 18:20:22 -0400
committerkwolekr <kwolekr@minetest.net>2013-04-18 02:19:31 -0400
commit666aae359310483b7ad0f2bba1f4c31d8a58c737 (patch)
tree0860272e892a8c6669988bd603b6e582c29a3ce9 /doc
parent49f6e347f01f72e8854308d5a54aaae337489555 (diff)
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Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt73
1 files changed, 50 insertions, 23 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index d4d078e27..44b2a0b63 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -401,6 +401,43 @@ Currently supported flags: absheight
Also produce this same ore between the height range of -height_max and -height_min.
Useful for having ore in sky realms without having to duplicate ore entries.
+HUD element types
+-------------------
+The position field is used for all element types.
+To account for differing resolutions, the position coordinates are the percentage of the screen,
+ranging in value from 0 to 1.
+The name field is not yet used, but should contain a description of what the HUD element represents.
+Below are the specific uses for fields in each type; fields not listed for that type are ignored.
+
+Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
+
+- image
+ Displays an image on the HUD.
+ - scale: The scale of the image, with 1 being the original texture size.
+ Only the X coordinate scale is used.
+ - text: The name of the texture that is displayed.
+- text
+ Displays text on the HUD.
+ - scale: Defines the bounding rectangle of the text.
+ A value such as {x=100, y=100} should work.
+ - text: The text to be displayed in the HUD element.
+ - number: An integer containing the RGB value of the color used to draw the text.
+ Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on.
+- statbar
+ Displays a horizontal bar made up of half-images.
+ - text: The name of the texture that is used.
+ - number: The number of half-textures that are displayed.
+ If odd, will end with a vertically center-split texture.
+- inventory
+ - text: The name of the inventory list to be displayed.
+ - number: Number of items in the inventory to be displayed.
+ - item: Position of item that is selected.
+ - direction: Direction in which the inventory list is drawn.
+ 0 draws from left to right,
+ 1 draws from right to left,
+ 2 draws from top to bottom, and
+ 3 draws from bottom to top.
+
Representations of simple things
--------------------------------
Position/vector:
@@ -1379,19 +1416,11 @@ Player-only: (no-op for other objects)
modifies per-player walking speed, jump height, and gravity.
Values default to 1 and act as offsets to the physics settings
in minetest.conf. nil will keep the current setting.
-- hud_add(id, hud definition)
- ^ id is used for later reference
- ^ If this id has already been used, it will reset its drawform
-- hud_rm(id): remove an id from the lua hud
-- hud_change(id, stat, value): change a value of a previously added element
- ^ stat/table key: 0/position, 1/name, 2/scale, 3/text, 4/number,
- ^ 5/item, 6/dir
-- hud_get_next_id(): get the next available id for a hud element
-- hud_lock_next_bar(right): add a non-conflicting statbar
- ^ if right, will claim spot on right side, rather then left
- ^ returns element id on success, false otherwise
-- hud_unlock_bar(id): remove a non-conflicting statbar
- ^ id is the value returned by calling hud_lock_next_bar()
+- hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success
+- hud_remove(id): remove the HUD element of the specified id
+- hud_change(id, stat, value): change a value of a previously added HUD element
+ ^ element stat values: position, name, scale, text, number, item, dir
+- hud_get(id): gets the HUD element definition structure of the specified ID
InvRef: Reference to an inventory
methods:
@@ -1815,20 +1844,18 @@ Detached inventory callbacks
^ No return value
}
-HUD Definition (hud_add)
+HUD Definition (hud_add, hud_get)
{
- type = "I", -- One of "I"(image), "S"(statbar),
- ^ "T"(text), "i"(inv)
- position = {x=0.5, y=0.5}, -- Left corner position
+ type = "image",
+ ^ type of HUD element, can be either of "image", "text", "statbar", or "inventory"
+ position = {x=0.5, y=0.5},
+ ^ Left corner position of element
name = "<name>",
scale = {x=2, y=2},
text = "<text>",
- ^ Used as texture name for statbars and images, and as list name
- ^ for inv
number = 2,
- ^ Used as stat for statbar, and as # of items for inv
- item = 3, -- Selected item in inv. 0 -> no item selected
+ item = 3,
+ ^ Selected item in inventory. 0 for no item selected.
dir = 0,
- ^ dir/inv direction: 0/left-right, 1/right-left,
- ^ 2/top-bottom, 3/bottom-top
+ ^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
}