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authorRealBadAngel <maciej.kasatkin@o2.pl>2014-05-14 23:19:31 +0200
committerRealBadAngel <maciej.kasatkin@o2.pl>2014-06-15 05:40:33 +0200
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Unite nodes shaders.
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
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