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authorrubenwardy <rw@rubenwardy.com>2020-11-09 10:55:15 +0000
committerGitHub <noreply@github.com>2020-11-09 11:55:15 +0100
commit7589cbe086a5558eea018e1e3d25e388b26d51e8 (patch)
treeda165c066dd85fd6516a13fd7d6ba114a59acaf3 /doc
parentc940a57a384b1a75730776906451078d25c5aa52 (diff)
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Fix object interaction distance not being checked (#10547)
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 38fc3066a..985af2f6e 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -6189,9 +6189,9 @@ object you are working with still exists.
* `bone`: string
* `position`: `{x=num, y=num, z=num}` (relative)
* `rotation`: `{x=num, y=num, z=num}` = Rotation on each axis, in degrees
- * `forced_visible`: Boolean to control whether the attached entity
+ * `forced_visible`: Boolean to control whether the attached entity
should appear in first person.
-* `get_attach()`: returns parent, bone, position, rotation, forced_visible,
+* `get_attach()`: returns parent, bone, position, rotation, forced_visible,
or nil if it isn't attached.
* `get_children()`: returns a list of ObjectRefs that are attached to the
object.