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authorSmallJoker <mk939@ymail.com>2018-05-12 10:55:43 +0200
committerSmallJoker <mk939@ymail.com>2018-05-12 11:50:04 +0200
commit9dd432c29f662fc668cc2473a2e057acd8357a91 (patch)
treeff08425847b9aedb80de5ce62c5d58744c2a0125 /doc
parenta292d19fd0726cdd192469fbfc5f85770d5819e3 (diff)
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Run detach callbacks on player leave
Correct docs regarding non-nil detaching children
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index dae3452a1..a4b797795 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -4869,9 +4869,9 @@ Registered entities
* `killer`: an `ObjectRef` (can be `nil`)
* `on_rightclick(self, clicker)`
* `on_attach_child(self, child)`
- * `child`: an `ObjectRef` (can be `nil`) of the child that attaches
+ * `child`: an `ObjectRef` of the child that attaches
* `on_detach_child(self, child)`
- * `child`: an `ObjectRef` (can be `nil`) of the child that detaches
+ * `child`: an `ObjectRef` of the child that detaches
* `on_detach(self, parent)`
* `parent`: an `ObjectRef` (can be `nil`) from where it got detached
* This happens before the parent object is removed from the world