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authorRob Blanckaert <rob@withpiper.com>2017-09-01 23:12:15 -0700
committerparamat <mat.gregory@virginmedia.com>2017-09-14 04:06:05 +0100
commita9d43a04713dd0342d675f3bbb5cbacd863b4118 (patch)
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parent604fe2083d70fea92b6c53c9a9d1c1ffdcb36610 (diff)
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Object properties: Add 'glow', disables light's effect if negative
The 'glow' value is added to the ambient light value. Negative 'glow' disables light's effect on object colour, for faking self-lighting, UI-style entities, or programmatic colouring in mods.
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 3c2278c8d..eac6f6697 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -4131,6 +4131,10 @@ Definition tables
-- ^ Limit automatic rotation to this value in degrees per second,
-- value < 0 no limit.
backface_culling = true, -- false to disable backface_culling for model
+ glow = 0,
+ -- ^ Add this much extra lighting when calculating texture color.
+ value < 0 disables light's effect on texture color.
+ For faking self-lighting, UI style entities, or programmatic coloring in mods.
nametag = "", -- by default empty, for players their name is shown if empty
nametag_color = <color>, -- sets color of nametag as ColorSpec
infotext = "", -- by default empty, text to be shown when pointed at object