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authorsapier <Sapier at GMX dot net>2013-05-25 00:51:02 +0200
committerKahrl <kahrl@gmx.net>2013-05-25 00:51:02 +0200
commitab433775777c4f5055bcf4d2a1cffc506c4f9961 (patch)
tree9f80c74c95cbb1efa15c0c36df8d5e35235e5554 /doc
parent865f380c91ced850d1a499c91aa2ab5489624802 (diff)
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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt268
1 files changed, 138 insertions, 130 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index bee247ca9..260a62763 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -768,7 +768,7 @@ Some of the values in the key-value store are handled specially:
Example stuff:
-local meta = minetest.env:get_meta(pos)
+local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"list[context;main;0,0;8,4;]"..
@@ -914,6 +914,7 @@ minetest.formspec_escape(string) -> string
minetest namespace reference
-----------------------------
+Utilities:
minetest.get_current_modname() -> string
minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
^ Useful for loading additional .lua modules or static data from mod
@@ -928,6 +929,7 @@ minetest.has_feature(arg) -> bool, missing_features
^ arg: string or table in format {foo=true, bar=true}
^ missing_features: {foo=true, bar=true}
+Logging:
minetest.debug(line)
^ Always printed to stderr and logfile (print() is redirected here)
minetest.log(line)
@@ -955,10 +957,12 @@ minetest.register_on_shutdown(func())
minetest.register_on_placenode(func(pos, newnode, placer, oldnode, itemstack))
^ Called when a node has been placed
^ If return true no item is taken from itemstack
-^ Deprecated: Use on_construct or after_place_node in node definition instead
+^ Not recommended; use on_construct or after_place_node in node definition
+^ whenever possible
minetest.register_on_dignode(func(pos, oldnode, digger))
^ Called when a node has been dug.
-^ Deprecated: Use on_destruct or after_dig_node in node definition instead
+^ Not recommended: Use on_destruct or after_dig_node in node definition
+^ whenever possible
minetest.register_on_punchnode(func(pos, node, puncher))
^ Called when a node is punched
minetest.register_on_generated(func(minp, maxp, blockseed))
@@ -1025,6 +1029,64 @@ minetest.chat_send_all(text)
minetest.chat_send_player(name, text, prepend)
^ prepend: optional, if it is set to false "Server -!- " will not be prepended to the message
+Environment access:
+
+minetest.set_node(pos, node)
+minetest.add_node(pos, node): alias set_node(pos, node)
+^ Set node at position (node = {name="foo", param1=0, param2=0})
+minetest.remove_node(pos)
+^ Equivalent to set_node(pos, "air")
+minetest.get_node(pos)
+^ Returns {name="ignore", ...} for unloaded area
+minetest.get_node_or_nil(pos)
+^ Returns nil for unloaded area
+minetest.get_node_light(pos, timeofday) -> 0...15 or nil
+^ timeofday: nil = current time, 0 = night, 0.5 = day
+
+minetest.place_node(pos, node)
+^ Place node with the same effects that a player would cause
+minetest.dig_node(pos)
+^ Dig node with the same effects that a player would cause
+minetest.punch_node(pos)
+^ Punch node with the same effects that a player would cause
+
+minetest.get_meta(pos) -- Get a NodeMetaRef at that position
+minetest.get_node_timer(pos) -- Get NodeTimerRef
+
+minetest.add_entity(pos, name): Spawn Lua-defined entity at position
+^ Returns ObjectRef, or nil if failed
+minetest.add_item(pos, item): Spawn item
+^ Returns ObjectRef, or nil if failed
+minetest.get_player_by_name(name) -- Get an ObjectRef to a player
+minetest.get_objects_inside_radius(pos, radius)
+minetest.set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
+minetest.get_timeofday()
+minetest.find_node_near(pos, radius, nodenames) -> pos or nil
+^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+minetest.get_perlin(seeddiff, octaves, persistence, scale)
+^ Return world-specific perlin noise (int(worldseed)+seeddiff)
+minetest.clear_objects()
+^ clear all objects in the environments
+minetest.line_of_sight(pos1,pos2,stepsize) ->true/false
+^ checkif there is a direct line of sight between pos1 and pos2
+^ pos1 First position
+^ pos2 Second position
+^ stepsize smaller gives more accurate results but requires more computing
+ time. Default is 1.
+minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)
+^ -> table containing path
+^ returns a table of 3d points representing a path from pos1 to pos2 or nil
+^ pos1: start position
+^ pos2: end position
+^ searchdistance: number of blocks to search in each direction
+^ max_jump: maximum height difference to consider walkable
+^ max_drop: maximum height difference to consider droppable
+^ algorithm: A*_noprefetch(default), A*, Dijkstra
+minetest.spawn_tree (pos, {treedef})
+^ spawns L-System tree at given pos with definition in treedef table
+
Inventory:
minetest.get_inventory(location) -> InvRef
^ location = eg. {type="player", name="celeron55"}
@@ -1195,7 +1257,11 @@ minetest.deserialize(string) -> table
Global objects:
minetest.env - EnvRef of the server environment and world.
-^ Using this you can access nodes and entities
+^ Any function in the minetest namespace can be called using the syntax
+ minetest.env:somefunction(somearguments)
+ instead of
+ minetest.somefunction(somearguments)
+^ Deprecated, but support is not to be dropped soon
Global tables:
minetest.registered_items
@@ -1224,129 +1290,9 @@ minetest.digprop_glasslike(toughness)
Class reference
----------------
-EnvRef: basically ServerEnvironment and ServerMap combined.
-methods:
-- set_node(pos, node)
-- add_node(pos, node): alias set_node(pos, node)
- ^ Set node at position (node = {name="foo", param1=0, param2=0})
-- remove_node(pos)
- ^ Equivalent to set_node(pos, "air")
-- get_node(pos)
- ^ Returns {name="ignore", ...} for unloaded area
-- get_node_or_nil(pos)
- ^ Returns nil for unloaded area
-- get_node_light(pos, timeofday) -> 0...15 or nil
- ^ timeofday: nil = current time, 0 = night, 0.5 = day
-
-- place_node(pos, node)
- ^ Place node with the same effects that a player would cause
-- dig_node(pos)
- ^ Dig node with the same effects that a player would cause
-- punch_node(pos)
- ^ Punch node with the same effects that a player would cause
-
-- get_meta(pos) -- Get a NodeMetaRef at that position
-- get_node_timer(pos) -- Get NodeTimerRef
-
-- add_entity(pos, name): Spawn Lua-defined entity at position
- ^ Returns ObjectRef, or nil if failed
-- add_item(pos, item): Spawn item
- ^ Returns ObjectRef, or nil if failed
-- get_player_by_name(name) -- Get an ObjectRef to a player
-- get_objects_inside_radius(pos, radius)
-- set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
-- get_timeofday()
-- find_node_near(pos, radius, nodenames) -> pos or nil
- ^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-- find_nodes_in_area(minp, maxp, nodenames) -> list of positions
- ^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-- get_perlin(seeddiff, octaves, persistence, scale)
- ^ Return world-specific perlin noise (int(worldseed)+seeddiff)
-- clear_objects()
- ^ clear all objects in the environments
-- line_of_sight(pos1,pos2,stepsize) ->true/false
- ^ checkif there is a direct line of sight between pos1 and pos2
- ^ pos1 First position
- ^ pos2 Second position
- ^ stepsize smaller gives more accurate results but requires more computing
- time. Default is 1.
--find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm) -> table containing path
- ^ returns a table of 3d points representing a path from pos1 to pos2 or nil
- ^ pos1: start position
- ^ pos2: end position
- ^ searchdistance: number of blocks to search in each direction
- ^ max_jump: maximum height difference to consider walkable
- ^ max_drop: maximum height difference to consider droppable
- ^ algorithm: A*_noprefetch(default), A*, Dijkstra
-- spawn_tree (pos, {treedef})
- ^ spawns L-System tree at given pos with definition in treedef table
-treedef={
- axiom, - string initial tree axiom
- rules_a, - string rules set A
- rules_b, - string rules set B
- rules_c, - string rules set C
- rules_d, - string rules set D
- trunk, - string trunk node name
- leaves, - string leaves node name
- leaves2, - string secondary leaves node name
- leaves2_chance,- num chance (0-100) to replace leaves with leaves2
- angle, - num angle in deg
- iterations, - num max # of iterations, usually 2 -5
- random_level, - num factor to lower nr of iterations, usually 0 - 3
- trunk_type, - string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
- thin_branches, - boolean true -> use thin (1 node) branches
- fruit, - string fruit node name
- fruit_chance, - num chance (0-100) to replace leaves with fruit node
- seed, - num random seed
- }
-
-Key for Special L-System Symbols used in Axioms
- G - move forward one unit with the pen up
- F - move forward one unit with the pen down drawing trunks and branches
- f - move forward one unit with the pen down drawing leaves (100% chance)
- T - move forward one unit with the pen down drawing trunks only
- R - move forward one unit with the pen down placing fruit
- A - replace with rules set A
- B - replace with rules set B
- C - replace with rules set C
- D - replace with rules set D
- a - replace with rules set A, chance 90%
- b - replace with rules set B, chance 80%
- c - replace with rules set C, chance 70%
- d - replace with rules set D, chance 60%
- + - yaw the turtle right by angle parameter
- - - yaw the turtle left by angle parameter
- & - pitch the turtle down by angle parameter
- ^ - pitch the turtle up by angle parameter
- / - roll the turtle to the right by angle parameter
- * - roll the turtle to the left by angle parameter
- [ - save in stack current state info
- ] - recover from stack state info
-
-Example usage: spawn small apple tree
-apple_tree={
- axiom="FFFFFAFFBF",
- rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
- rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
- trunk="default:tree",
- leaves="default:leaves",
- angle=30,
- iterations=2,
- random_level=0,
- trunk_type="single",
- thin_branches=true,
- fruit_chance=10,
- fruit="default:apple"
- }
-minetest.env:spawn_tree(pos,apple_tree)
-
-Deprecated:
-- add_rat(pos): Add C++ rat object (no-op)
-- add_firefly(pos): Add C++ firefly object (no-op)
-
NodeMetaRef: Node metadata - reference extra data and functionality stored
in a node
-- Can be gotten via minetest.env:get_nodemeta(pos)
+- Can be gotten via minetest.get_nodemeta(pos)
methods:
- set_string(name, value)
- get_string(name)
@@ -1360,7 +1306,7 @@ methods:
^ See "Node Metadata"
NodeTimerRef: Node Timers - a high resolution persistent per-node timer
-- Can be gotten via minetest.env:get_node_timer(pos)
+- Can be gotten via minetest.get_node_timer(pos)
methods:
- set(timeout,elapsed)
^ set a timer's state
@@ -1515,7 +1461,7 @@ methods:
PerlinNoise: A perlin noise generator
- Can be created via PerlinNoise(seed, octaves, persistence, scale)
-- Also minetest.env:get_perlin(seeddiff, octaves, persistence, scale)
+- Also minetest.get_perlin(seeddiff, octaves, persistence, scale)
methods:
- get2d(pos) -> 2d noise value at pos={x=,y=}
- get3d(pos) -> 3d noise value at pos={x=,y=,z=}
@@ -1545,6 +1491,68 @@ Registered entities
^ Should return a string that will be passed to on_activate when
the object is instantiated the next time.
+L-system trees
+---------------
+treedef={
+ axiom, - string initial tree axiom
+ rules_a, - string rules set A
+ rules_b, - string rules set B
+ rules_c, - string rules set C
+ rules_d, - string rules set D
+ trunk, - string trunk node name
+ leaves, - string leaves node name
+ leaves2, - string secondary leaves node name
+ leaves2_chance,- num chance (0-100) to replace leaves with leaves2
+ angle, - num angle in deg
+ iterations, - num max # of iterations, usually 2 -5
+ random_level, - num factor to lower nr of iterations, usually 0 - 3
+ trunk_type, - string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
+ thin_branches, - boolean true -> use thin (1 node) branches
+ fruit, - string fruit node name
+ fruit_chance, - num chance (0-100) to replace leaves with fruit node
+ seed, - num random seed
+ }
+
+Key for Special L-System Symbols used in Axioms
+ G - move forward one unit with the pen up
+ F - move forward one unit with the pen down drawing trunks and branches
+ f - move forward one unit with the pen down drawing leaves (100% chance)
+ T - move forward one unit with the pen down drawing trunks only
+ R - move forward one unit with the pen down placing fruit
+ A - replace with rules set A
+ B - replace with rules set B
+ C - replace with rules set C
+ D - replace with rules set D
+ a - replace with rules set A, chance 90%
+ b - replace with rules set B, chance 80%
+ c - replace with rules set C, chance 70%
+ d - replace with rules set D, chance 60%
+ + - yaw the turtle right by angle parameter
+ - - yaw the turtle left by angle parameter
+ & - pitch the turtle down by angle parameter
+ ^ - pitch the turtle up by angle parameter
+ / - roll the turtle to the right by angle parameter
+ * - roll the turtle to the left by angle parameter
+ [ - save in stack current state info
+ ] - recover from stack state info
+
+Example usage: spawn small apple tree
+apple_tree={
+ axiom="FFFFFAFFBF",
+ rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
+ rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
+ trunk="default:tree",
+ leaves="default:leaves",
+ angle=30,
+ iterations=2,
+ random_level=0,
+ trunk_type="single",
+ thin_branches=true,
+ fruit_chance=10,
+ fruit="default:apple"
+ }
+minetest.spawn_tree(pos,apple_tree)
+
Definition tables
------------------
@@ -1714,13 +1722,13 @@ Node definition (register_node)
after_place_node = func(pos, placer, itemstack),
^ Called after constructing node when node was placed using
- minetest.item_place_node / minetest.env:place_node
+ minetest.item_place_node / minetest.place_node
^ If return true no item is taken from itemstack
^ default: nil
after_dig_node = func(pos, oldnode, oldmetadata, digger),
^ oldmetadata is in table format
^ Called after destructing node when node was dug using
- minetest.node_dig / minetest.env:dig_node
+ minetest.node_dig / minetest.dig_node
^ default: nil
can_dig = function(pos,player)
^ returns true if node can be dug, or false if not
@@ -1739,7 +1747,7 @@ Node definition (register_node)
on_timer = function(pos,elapsed),
^ default: nil
- ^ called by NodeTimers, see EnvRef and NodeTimerRef
+ ^ called by NodeTimers, see minetest.get_node_timer and NodeTimerRef
^ elapsed is the total time passed since the timer was started
^ return true to run the timer for another cycle with the same timeout value