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author | PilzAdam <pilzadam@minetest.net> | 2013-05-18 16:13:32 +0200 |
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committer | PilzAdam <pilzadam@minetest.net> | 2013-05-18 16:13:32 +0200 |
commit | b76ec317c9eb69c8f4864f5d467e6a1e0ac7e81e (patch) | |
tree | a435473842765b3b382cd8de76a8c0e394e9d33f /doc | |
parent | 714ecc5e27c2c01b0f3ce0ba626abb6baca9af13 (diff) | |
download | minetest-b76ec317c9eb69c8f4864f5d467e6a1e0ac7e81e.tar.gz minetest-b76ec317c9eb69c8f4864f5d467e6a1e0ac7e81e.tar.bz2 minetest-b76ec317c9eb69c8f4864f5d467e6a1e0ac7e81e.zip |
Remove common from CMakeLists.txt, README.txt, lua-api.txt and buildwin.sh
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 02ca7cba3..cd90b5aa5 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -50,12 +50,8 @@ where gameid is unique to each game. The game directory contains the file game.conf, which contains these fields: name = <Human-readable full name of the game> - common_mods = <Comma-separated list of common mods> eg. name = Minetest - common_mods = bucket, default, doors, fire, stairs - -Common mods are loaded from the pseudo-game "common". The game directory can contain the file minetest.conf, which will be used to set default settings when running the particular game. |