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authorANAND <ClobberXD@gmail.com>2020-05-17 01:12:31 +0530
committerGitHub <noreply@github.com>2020-05-16 21:42:31 +0200
commitc1ce4be756e2554051a27f244303377c0a7d69a6 (patch)
treee55eb5c2a2cc85122de0d1a1a5571d39cb550b61 /doc
parentab745685c79cd7b0fa8f74b96e190c528d620608 (diff)
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Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative. To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object. Co-authored-by: ANAND <ClobberXD@gmail.com> Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 9685e8307..07758c237 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -6555,6 +6555,7 @@ Player properties need to be saved manually.
automatic_rotate = 0,
-- Set constant rotation in radians per second, positive or negative.
+ -- Object rotates along the local Y-axis, and works with set_rotation.
-- Set to 0 to disable constant rotation.
stepheight = 0,