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authorBluebird <bluebird.greycoat@gmail.com>2017-04-27 04:49:07 -0500
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-04-27 11:49:07 +0200
commitd130e1fdc09398367bfed3e0d4a4b2574ca33ab1 (patch)
tree094db63724072f56ea4884cefca8da1540d8a25d /doc
parent1670bc7366c687ef185b5b3cebda55b9201e004f (diff)
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Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' docs (#5660)
* Fix incorrect formspec tooltip documentation * Improve `floodable` and `on_flood` documentation. The original documentation did not specify that liquids should not themselves be floodable. This is probably something that should be mentioned.
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt9
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 4f90e9223..d4141b5d4 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1580,7 +1580,7 @@ examples.
* Sets default background color of tooltips
* Sets default font color of tooltips
-#### `tooltip[<gui_element_name>;<tooltip_text>;<bgcolor>,<fontcolor>]`
+#### `tooltip[<gui_element_name>;<tooltip_text>;<bgcolor>;<fontcolor>]`
* Adds tooltip for an element
* `<bgcolor>` tooltip background color as `ColorString` (optional)
* `<fontcolor>` tooltip font color as `ColorString` (optional)
@@ -3942,7 +3942,9 @@ Definition tables
diggable = true, -- If false, can never be dug
climbable = false, -- If true, can be climbed on (ladder)
buildable_to = false, -- If true, placed nodes can replace this node
- floodable = false, -- If true, liquids flow into and replace this node
+ floodable = false, --[[
+ ^ If true, liquids flow into and replace this node.
+ ^ Warning: making a liquid node 'floodable' does not work and may cause problems. ]]
liquidtype = "none", -- "none"/"source"/"flowing"
liquid_alternative_flowing = "", -- Flowing version of source liquid
liquid_alternative_source = "", -- Source version of flowing liquid
@@ -4009,7 +4011,8 @@ Definition tables
^ node placement (i.e. schematics and VoxelManip) or air nodes. If
^ return true the node is not flooded, but on_flood callback will
^ most likely be called over and over again every liquid update
- ^ interval. Default: nil ]]
+ ^ interval. Default: nil.
+ ^ Warning: making a liquid node 'floodable' does not work and may cause problems. ]]
after_place_node = func(pos, placer, itemstack, pointed_thing) --[[
^ Called after constructing node when node was placed using