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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-22 18:01:56 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-22 18:01:56 +0100
commit008d7e0467a30f78e0c1a707be0c34aaa884732c (patch)
tree53e90fc4eca8585e473b8a459100362f3ba45fd3 /doc
parent61f2d0ca3417b2a18a60015bf5423629d81bb754 (diff)
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Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0.
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index fbacb07d9..0b12652f1 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2336,7 +2336,6 @@ This is basically a reference to a C++ `ServerActiveObject`
* `right_click(clicker)`; `clicker` is another `ObjectRef`
* `get_hp()`: returns number of hitpoints (2 * number of hearts)
* `set_hp(hp)`: set number of hitpoints (2 * number of hearts)
-* `apply_damage(damage)`: set amount of damage to object. If damage < 0, heal the target
* `get_inventory()`: returns an `InvRef`
* `get_wield_list()`: returns the name of the inventory list the wielded item is in
* `get_wield_index()`: returns the index of the wielded item