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authorDániel Juhász <juhdanad@gmail.com>2017-03-10 18:25:58 +0100
committerAuke Kok <sofar@foo-projects.org>2017-04-08 18:39:15 -0700
commit58d83a7bb2f992194c3df304b1dcbb81f98f78c0 (patch)
tree4beedb69ac8b9b74352ef52c3a1d27004e77bc1d /doc
parentd4e9dd4643607192f5adebeecda86f25074f02cd (diff)
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Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt18
1 files changed, 18 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index ca1b5d14c..721f5448a 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1480,6 +1480,9 @@ Item metadata only contains a key-value store.
Some of the values in the key-value store are handled specially:
* `description`: Set the itemstack's description. Defaults to idef.description
+* `color`: A `ColorString`, which sets the stack's color.
+* `palette_index`: If the item has a palette, this is used to get the
+ current color from the palette.
Example stuff:
@@ -2855,6 +2858,8 @@ See `StorageRef`, `NodeMetaRef` and `ItemStackMetaRef`.
* Any non-table value will clear the metadata
* See "Node Metadata" for an example
* returns `true` on success
+* `equals(other)`
+ * returns `true` if this metadata has the same key-value pairs as `other`
### `NodeMetaRef`
Node metadata: reference extra data and functionality stored in a node.
@@ -3735,6 +3740,19 @@ Definition tables
{hard = 1, metal = 1, spikes = 1}
inventory_image = "default_tool_steelaxe.png",
wield_image = "",
+ palette = "",
+ --[[
+ ^ An image file containing the palette of a node.
+ ^ You can set the currently used color as the
+ ^ "palette_index" field of the item stack metadata.
+ ^ The palette is always stretched to fit indices
+ ^ between 0 and 255, to ensure compatibility with
+ ^ "colorfacedir" and "colorwallmounted" nodes.
+ ]]
+ color = "0xFFFFFFFF",
+ --[[
+ ^ The color of the item. The palette overrides this.
+ ]]
wield_scale = {x = 1, y = 1, z = 1},
stack_max = 99,
range = 4.0,