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authorkwolekr <kwolekr@minetest.net>2015-05-07 02:34:15 -0400
committerkwolekr <kwolekr@minetest.net>2015-05-07 02:36:01 -0400
commit656575b59d4f0d67452cca7409c9064f690f038c (patch)
tree2b35b13a8b2819dadfb00799dd92ee702bd83847 /doc
parentd720fd564427b64cfab76e4b6177307bc46fa893 (diff)
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NodeResolver: Remove NodeResolveMethod
This simplifies NodeResolver logic and makes some interfaces cleaner.
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt9
1 files changed, 0 insertions, 9 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index c01ef208c..6d1e7e705 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2180,15 +2180,6 @@ These functions return the leftover itemstack.
* `options` is a table containing the following optional parameters:
* If `use_comments` is true and `format` is "lua", the Lua code generated will have (X, Z)
* position comments for every X row generated in the schematic data for easier reading.
- * If `register_after_load` is true, then `schematic`, if not yet loaded, will be registered
- * after loading and persist in memory.
- * node_resolve_method can be one of either "none", "direct", or "deferred" (default: "none")
- * This sets the way method by with node names are mapped to their content IDs, if loaded:
- * "none" performs no node resolution and preserves all node names from the schematic definition
- * "direct" performs an immediate lookup of content ID, given all the nodes that have been
- * registered up to this point in script execution
- * "deferred" pends node resolution until after the script registration phase has ended
- * In practice, it is recommended to use "none" in nearly all use cases.
### Misc.
* `minetest.get_connected_players()`: returns list of `ObjectRefs`