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authorPerttu Ahola <celeron55@gmail.com>2011-11-09 12:07:40 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-09 12:07:40 +0200
commitbc0e5c0063d2af107f81853c5ff555c57d1a9e3a (patch)
tree36a4d89996df0ab230aad6b366e6faf3825d4173 /doc
parent045e32b6ecb99432beac3363685fb622e9ec3457 (diff)
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Update changelog and call this 0.3.1
Diffstat (limited to 'doc')
-rw-r--r--doc/changelog.txt19
1 files changed, 15 insertions, 4 deletions
diff --git a/doc/changelog.txt b/doc/changelog.txt
index 04017caa8..b27fc506b 100644
--- a/doc/changelog.txt
+++ b/doc/changelog.txt
@@ -3,6 +3,17 @@ Minetest-c55 changelog
This should contain all the major changes.
For minor stuff, refer to the commit log of the repository.
+0.3.1: (released on 2011-11-09)
+- Fix frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.))
+- Add occlusion culling (improves performance a lot)
+- Add “3d clouds” on/off checkbox in main menu
+- Add “opaque water” on/off checkbox
+- Fix some random minor stuff
+- Turn mipmapping off (This makes far-away textures a bit noisier but better looking)
+- Add Command-line signal handler for Windows (contributed by SpeedProg)
+- Fix network layer segmentation fault introduced in 0.3.dev-20111021
+- Fix water-glass and water-lava and lava-glass surfaces
+
0.3.0: (released on 2011-11-01)
- Some small fixes
0.3.dev-20111021:
@@ -10,11 +21,11 @@ For minor stuff, refer to the commit log of the repository.
- Fix object duplication bug at block load/unload bug
- Improve network layer
0.3.dev-20111016:
-- Locked chest
+- Locked chest (contributed)
- Server user limit setting (max_users)
-- Wielded tool is shown in HUD
-- View bobbing
-- Saplings that drop from leaf blocks and when placed on ground will grow to trees
+- Wielded tool is shown in HUD (contributed)
+- View bobbing (contributed)
+- Saplings that drop from leaf blocks and when placed on ground will grow to trees (contributed)
- Optimized map saving (does not re-save everything all the time)
- New mob system and new mob: dungeon master
- Death/respawn screen