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authorest31 <MTest31@outlook.com>2015-06-16 10:48:54 +0200
committerest31 <MTest31@outlook.com>2015-06-16 14:51:26 +0200
commitc977fbd9288d0e80019554411a2f1885f7760568 (patch)
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Add list-rings
Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported.
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt11
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 012c6eae1..a65c53c1a 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1340,6 +1340,17 @@ examples.
#### `list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;<starting item index>]`
* Show an inventory list
+#### `listring[<inventory location>;<list name>]`
+* Allows to create a ring of inventory lists
+* Shift-clicking on items in one element of the ring
+* will send them to the next inventory list inside the ring
+* The first occurrence of an element inside the ring will
+* determine the inventory where items will be sent to
+
+#### `listring[]`
+* Shorthand for doing `listring[<inventory location>;<list name>]`
+* for the last two inventory lists added by list[...]
+
#### `listcolors[<slot_bg_normal>;<slot_bg_hover>]`
* Sets background color of slots as `ColorString`
* Sets background color of slots on mouse hovering