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authorPerttu Ahola <celeron55@gmail.com>2011-01-08 17:45:26 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-01-08 17:45:26 +0200
commitd435dedb898c7d268dfea3504a38a2cd9998bdb2 (patch)
tree1da6ebd48ae53979f32ef24b4809d07adca87d04 /doc
parent7862a6f68d65645ff1b479d717a0599be4baa38d (diff)
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doc updates; CMake works reasonably well now.
Diffstat (limited to 'doc')
-rw-r--r--doc/README.txt18
1 files changed, 18 insertions, 0 deletions
diff --git a/doc/README.txt b/doc/README.txt
index 09e5fea05..7e7403994 100644
--- a/doc/README.txt
+++ b/doc/README.txt
@@ -19,6 +19,16 @@ Public servers:
Controls:
- See the in-game pause menu
+Map directory:
+- Map is stored in a directory, which can be removed to generate a new map.
+- There is na command-line option for it: --map-dir
+- As default, it is located in:
+ ../map
+- Otherwise something like this:
+ Windows: C:\Documents and Settings\user\Application Data\minetest\map
+ Linux: ~/.minetest/map
+ OS X: ~/Library/Application Support/map
+
Configuration file:
- An optional configuration file can be used. See minetest.conf.example.
- Path to file can be passed as a parameter to the executable:
@@ -55,6 +65,14 @@ Compiling on GNU/Linux:
$ minetest
+- Install to home directory:
+ $ cd whatever/minetest
+ $ cmake . -DCMAKE_INSTALL_PREFIX=~/minetest_install
+ $ make -j2
+ $ make install
+
+ $ ~/minetest_install/bin/minetest
+
- For running in the source directory:
$ cd whatever/minetest
$ cmake . -DRUN_IN_PLACE