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authorDiego Martinez <kaeza@users.sf.net>2016-01-04 22:49:11 -0300
committerparamat <mat.gregory@virginmedia.com>2016-06-11 04:17:04 +0100
commitdac40af6eeeb7205d507046fd4d9ae06ae182095 (patch)
treed8e968e144ef19f184cb3180f304bffbd143dbc1 /doc
parentb24d21d1ae25c377e14223ee20d9de9158fe916c (diff)
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Server: Add reason for leave to `on_leaveplayer` callbacks
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index ea47d0044..d89b0bf7b 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1912,8 +1912,9 @@ Call these functions only at load time!
* If it returns a string, the player is disconnected with that string as reason
* `minetest.register_on_joinplayer(func(ObjectRef))`
* Called when a player joins the game
-* `minetest.register_on_leaveplayer(func(ObjectRef))`
+* `minetest.register_on_leaveplayer(func(ObjectRef, timed_out))`
* Called when a player leaves the game
+ * `timed_out`: True for timeout, false for other reasons.
* `minetest.register_on_cheat(func(ObjectRef, cheat))`
* Called when a player cheats
* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of: