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authorTriBlade9 <triblade9@mail.com>2015-01-19 14:15:20 +0800
committerCraig Robbins <kde.psych@gmail.com>2015-01-20 22:56:20 +1000
commitdb481e72321977f982d47f48be402565acc3443c (patch)
tree10a2a634af39c8a033dd303c79638bca4dbc0d39 /doc
parent60d745126f8cdb2463fa36de7e3a50e8226cbc27 (diff)
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Added ratio argument to colorize, removed the weird alpha-based ratio.
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 6359ef6de..586c520fc 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -337,9 +337,11 @@ Apply a mask to the base image.
The mask is applied using binary AND.
-#### `[colorize:<color>`
+#### `[colorize:<color>:<ratio>`
Colorize the textures with the given color.
`<color>` is specified as a `ColorString`.
+`<ratio>` is an int ranging from 0 to 255, and specifies how much of the
+color to apply. If ommitted, the alpha will be used.
Sounds
------
@@ -3259,4 +3261,3 @@ Definition tables
playername = "singleplayer"
-- ^ Playername is optional, if specified spawns particle only on the player's client
}
-