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author | PilzAdam <pilzadam@minetest.net> | 2013-08-14 00:50:03 +0200 |
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committer | PilzAdam <pilzadam@minetest.net> | 2013-08-14 00:50:03 +0200 |
commit | fc72d7fbb64004c05f94b96ddce59ae56f034498 (patch) | |
tree | e3228955e3d6fe1d673638890ac7c4558996e188 /doc | |
parent | fc571ad46df8f3dcc04745bc55d9ca6e1e82ed87 (diff) | |
download | minetest-fc72d7fbb64004c05f94b96ddce59ae56f034498.tar.gz minetest-fc72d7fbb64004c05f94b96ddce59ae56f034498.tar.bz2 minetest-fc72d7fbb64004c05f94b96ddce59ae56f034498.zip |
Fix typos
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 5244ff221..eefcc68a2 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1986,12 +1986,11 @@ Node definition (register_node) liquid_alternative_flowing = "", -- Flowing version of source liquid liquid_alternative_source = "", -- Source version of flowing liquid liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7) - liquid_renewable = true, -- Can new liquid source be created by placing + liquid_renewable = true, -- Can new liquid source be created by placing two or more sources nearby? freezemelt = "", -- water for snow/ice, ice/snow for water leveled = 0, -- Block contain level in param2. value - default level, used for snow. Dont forget use "leveled" type nodebox liquid_range = 8, -- number of flowing nodes arround source (max. 8) drowning = 0, -- Player will take this amount of damage if no bubbles are left - two or more sources nearly? light_source = 0, -- Amount of light emitted by node damage_per_second = 0, -- If player is inside node, this damage is caused node_box = {type="regular"}, -- See "Node boxes" |