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authorrubenwardy <rw@rubenwardy.com>2022-01-30 22:40:53 +0000
committerGitHub <noreply@github.com>2022-01-30 22:40:53 +0000
commit128f6359e936bcdc5e26409ddd73438bce9c6dd6 (patch)
treef4d396d479ae17f57f25ab78df300256e28d5945 /doc
parent8c0331d2449cf71049c7ce9c06d141e2846ebcb0 (diff)
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Use virtual paths to specify exact mod to enable (#11784)
Diffstat (limited to 'doc')
-rw-r--r--doc/menu_lua_api.txt17
-rw-r--r--doc/world_format.txt13
2 files changed, 27 insertions, 3 deletions
diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt
index a8928441e..c2931af31 100644
--- a/doc/menu_lua_api.txt
+++ b/doc/menu_lua_api.txt
@@ -221,13 +221,24 @@ Package - content which is downloadable from the content db, may or may not be i
* returns path to global user data,
the directory that contains user-provided mods, worlds, games, and texture packs.
* core.get_modpath() (possible in async calls)
- * returns path to global modpath, where mods can be installed
+ * returns path to global modpath in the user path, where mods can be installed
* core.get_modpaths() (possible in async calls)
- * returns list of paths to global modpaths, where mods have been installed
-
+ * returns table of virtual path to global modpaths, where mods have been installed
The difference with "core.get_modpath" is that no mods should be installed in these
directories by Minetest -- they might be read-only.
+ Ex:
+
+ ```
+ {
+ mods = "/home/user/.minetest/mods",
+ share = "/usr/share/minetest/mods",
+
+ -- Custom dirs can be specified by the MINETEST_MOD_DIR env variable
+ ["/path/to/custom/dir"] = "/path/to/custom/dir",
+ }
+ ```
+
* core.get_clientmodpath() (possible in async calls)
* returns path to global client-side modpath
* core.get_gamepath() (possible in async calls)
diff --git a/doc/world_format.txt b/doc/world_format.txt
index eb1d7f728..98c9d2009 100644
--- a/doc/world_format.txt
+++ b/doc/world_format.txt
@@ -133,6 +133,19 @@ Example content (added indentation and - explanations):
load_mod_<mod> = false - whether <mod> is to be loaded in this world
auth_backend = files - which DB backend to use for authentication data
+For load_mod_<mod>, the possible values are:
+
+* `false` - Do not load the mod.
+* `true` - Load the mod from wherever it is found (may cause conflicts if the same mod appears also in some other place).
+* `mods/modpack/moddir` - Relative path to the mod
+ * Must be one of the following:
+ * `mods/`: mods in the user path's mods folder (ex `/home/user/.minetest/mods`)
+ * `share/`: mods in the share's mods folder (ex: `/usr/share/minetest/mods`)
+ * `/path/to/env`: you can use absolute paths to mods inside folders specified with the `MINETEST_MOD_PATH` env variable.
+ * Other locations and absolute paths are not supported
+ * Note that `moddir` is the directory name, not the mod name specified in mod.conf.
+
+
Player File Format
===================