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author | sfan5 <sfan5@live.de> | 2020-04-11 00:09:11 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2020-04-11 13:12:51 +0200 |
commit | 1292bdbbcec45613c95aff9f2ea88aa49af25011 (patch) | |
tree | 382e24bba4da9699809e1fd8088dcd4ad92de0fa /doc | |
parent | 5f3a17eb65c1ad9259f03bde346a8d69fe0c1069 (diff) | |
download | minetest-1292bdbbcec45613c95aff9f2ea88aa49af25011.tar.gz minetest-1292bdbbcec45613c95aff9f2ea88aa49af25011.tar.bz2 minetest-1292bdbbcec45613c95aff9f2ea88aa49af25011.zip |
Various features and fixes
Diffstat (limited to 'doc')
-rw-r--r-- | doc/client_lua_api.txt | 31 |
1 files changed, 26 insertions, 5 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt index 2c8ffd4d4..71df91c68 100644 --- a/doc/client_lua_api.txt +++ b/doc/client_lua_api.txt @@ -804,8 +804,6 @@ Call these functions only at load time! * get max available level for leveled node ### Player -* `minetest.get_wielded_item()` - * Returns the itemstack the local player is holding * `minetest.send_chat_message(message)` * Act as if `message` was typed by the player into the terminal. * `minetest.run_server_chatcommand(cmd, param)` @@ -1006,6 +1004,10 @@ Methods: * returns player HP * `get_name()` * returns player name +* `get_wield_index()` + * returns the index of the wielded item +* `get_wielded_item()` + * returns the itemstack the player is holding * `is_attached()` * returns true if player is attached * `is_touching_ground()` @@ -1029,7 +1031,8 @@ Methods: jump = float, gravity = float, sneak = boolean, - sneak_glitch = boolean + sneak_glitch = boolean, + new_move = boolean, } ``` @@ -1081,8 +1084,26 @@ Methods: * returns last look horizontal angle * `get_last_look_vertical()`: * returns last look vertical angle -* `get_key_pressed()`: - * returns last key typed by the player +* `get_control()`: + * returns pressed player controls + +```lua + { + up = boolean, + down = boolean, + left = boolean, + right = boolean, + jump = boolean, + aux1 = boolean, + sneak = boolean, + zoom = boolean, + LMB = boolean, + RMB = boolean, + } +``` + +* `get_armor_groups()` + * returns a table with the armor group ratings * `hud_add(definition)` * add a HUD element described by HUD def, returns ID number on success and `nil` on failure. * See [`HUD definition`](#hud-definition-hud_add-hud_get) |