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author | Paramat <paramat@users.noreply.github.com> | 2018-11-22 04:55:24 +0000 |
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committer | GitHub <noreply@github.com> | 2018-11-22 04:55:24 +0000 |
commit | 1c91cb8f8f6ea15dc1308aace666bd1ebd25a28c (patch) | |
tree | 0b757a34ef6ee3f46283d28610ccf3034464f71d /doc | |
parent | 015e46310aba7275f620e3abdf24091c0c6bc947 (diff) | |
download | minetest-1c91cb8f8f6ea15dc1308aace666bd1ebd25a28c.tar.gz minetest-1c91cb8f8f6ea15dc1308aace666bd1ebd25a28c.tar.bz2 minetest-1c91cb8f8f6ea15dc1308aace666bd1ebd25a28c.zip |
Lua_api.txt: Update glasslike_framed textures documentation (#7884)
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 2b05cff8c..44902725d 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1077,16 +1077,11 @@ Look for examples in `games/minimal` or `games/minetest_game`. * `glasslike_framed` * All face-connected nodes are drawn as one volume within a surrounding frame. - * The frame appearence is generated from the edges of the first texture + * The frame appearance is generated from the edges of the first texture specified in `tiles`. The width of the edges used are 1/16th of texture size: 1 pixel for 16x16, 2 pixels for 32x32 etc. * The glass 'shine' (or other desired detail) on each node face is supplied by the second texture specified in `tiles`. - * If a third texture is specified in `tiles` it will be used for the top and - base of the glass volume. - * If third and fourth textures are specified in `tiles`, the third will be - used for the top of the glass volume and the fourth will be used for the - base of the glass volume. * `glasslike_framed_optional` * This switches between the above 2 drawtypes according to the menu setting 'Connected Glass'. |